Best Mantine build
WaterFlying B Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Water Gun Water | Projectile | A piercing jet. Reliable at any range. | Scaldneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Bubble Water | Burst | A fan of bubbles that slows whatever they touch. | Surfneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Gust Flying | Orbit | Whirlwinds that escort you. | Hurricaneneeds Sprint · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Bubble Beam Water | Spray | A short fan of bubbles that slows. | Aqua Tailneeds Power · ×1.7 damage, +4 shots and +1 pierce |
How to play the run
- Level Water Gun first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Water Gun into Scald (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Bubble for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Water Gun with Bubble so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Sprint — +7% movement speed.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Rain: Water is boosted and Fire is weakened.
Super effective against
FireGrassFightingGroundBugRock
Best rift arenas for this build
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
- Ancient Quarry (Regirock, Terrakion, Diancie)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Mantine build in PokéSurvivor?
Water Gun, Bubble, Gust, Bubble Beam, holding Quick Claw. Take Power, Sprint so the moves can evolve at max level.
What item should Mantine hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Mantine's moves evolve?
Water Gun → Scald (needs Power); Bubble → Surf (needs Sprint); Gust → Hurricane (needs Sprint); Bubble Beam → Aqua Tail (needs Power).
Game data from PokéSurvivor · Last updated