Best Lileep build
RockGrass C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Rock Throw Rock | Projectile | A heavy boulder that pushes the enemy back. | Stone Edgeneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Rock Slide Rock | Meteors | Rocks fall from the sky onto nearby enemies. | Stealth Rockneeds Reflexes · ×1.7 damage, +2 meteors and more radius |
| 3Close defense | Petal Blizzard Grass | Orbit | A cyclone of leaves spins widely around you. | Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Vine Whip Grass | Melee | Long-range whips in a wide arc. | Power Whipneeds Power · ×1.9 damage, more range and hits in 360° |
How to play the run
- Level Rock Throw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Rock Throw into Stone Edge (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Rock Slide for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Rock Throw with Rock Slide so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.
Super effective against
FireWaterIceGroundFlyingBugRock
Best rift arenas for this build
- Eternal Glacier (Articuno, Regice, Kyurem, Glastrier)
- Sky Peak (Articuno, Zapdos, Moltres, Lugia…)
- Igneous Volcano (Moltres, Entei, Ho-Oh, Heatran…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Lileep build in PokéSurvivor?
Rock Throw, Rock Slide, Petal Blizzard, Vine Whip, holding Quick Claw. Take Power, Reflexes, Synthesis so the moves can evolve at max level.
What item should Lileep hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Lileep's moves evolve?
Rock Throw → Stone Edge (needs Power); Rock Slide → Stealth Rock (needs Reflexes); Petal Blizzard → Petal Dance (needs Synthesis); Vine Whip → Power Whip (needs Power).
Game data from PokéSurvivor · Last updated