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Houndoom

Best Houndoom build

DarkFire A Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Bite Dark Melee A quick bite that knocks foes back. Crunchneeds Power · ×1.9 damage, more range and hits in 360°
2Crowd clear Dark Pulse Dark Burst A wave of dark energy in every direction. Snarlneeds Sprint · +6 projectiles, ×1.6 damage and +1 pierce
3Close defense Fire Spin Fire Orbit Flames that spin around you. Constant defense. Sacred Fireneeds Synthesis · +2 orbs, ×1.7 damage and more radius
4Flex / damage Heat Wave Fire Burst Explodes in flames in every direction. Eruptionneeds Vigor · +6 projectiles, ×1.6 damage and +1 pierce

How to play the run

  1. Level Bite first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Bite into Crunch (×1.9 damage, more range and hits in 360°).
  3. Add Dark Pulse for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Bite with Dark Pulse so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Sprint — +7% movement speed.evolution
  3. Synthesis — +0.9 HP regenerated per second.evolution
  4. Vigor — +20 max HP (and heals it).evolution
  5. Reflexes — -8% cooldown on every move.

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

Harsh sunlight: Fire is boosted and Water is weakened.

Super effective against

GrassIcePsychicBugGhostSteel

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Houndoom build in PokéSurvivor?

Bite, Dark Pulse, Fire Spin, Heat Wave, holding Life Orb. Take Power, Sprint, Synthesis, Vigor so the moves can evolve at max level.

What item should Houndoom hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Houndoom's moves evolve?

Bite → Crunch (needs Power); Dark Pulse → Snarl (needs Sprint); Fire Spin → Sacred Fire (needs Synthesis); Heat Wave → Eruption (needs Vigor).

Game data from PokéSurvivor · Last updated