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Drampa

Best Drampa build

NormalDragon B Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Tackle Normal Melee Charges in an arc at everything in front of you. Take Downneeds Vigor · ×1.9 damage, more range and hits in 360°
2Crowd clear Hyper Voice Normal Burst A sound wave that spreads in every direction. Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce
3Flex / damage Dragon Rage Dragon Beam Draconic flames in a straight line. Draco Meteorneeds Power · ×1.8 damage, a 50% wider and longer beam
4Flex / damage Body Slam Normal Melee A full-weight tackle: slow, short and brutal. Giga Impactneeds Power · ×1.9 damage, more range and hits in 360°

How to play the run

  1. Level Tackle first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Vigor once (+20 max hp (and heals it).) so a golden card turns Tackle into Take Down (×1.9 damage, more range and hits in 360°).
  3. Add Hyper Voice for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Tackle with Hyper Voice so both fire together from one slot.
  5. Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Vigor — +20 max HP (and heals it).evolution
  2. Reflexes — -8% cooldown on every move.evolution
  3. Power — +10% damage with every move.evolution

Items

Life Orb — +30% damage, but each attack costs a little HP.

Alternative: Choice Band — +40% damage, but you can't switch moves.

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)

Best weather

No weather boosts these moves.

Super effective against

Dragon

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Drampa build in PokéSurvivor?

Tackle, Hyper Voice, Dragon Rage, Body Slam, holding Life Orb. Take Vigor, Reflexes, Power so the moves can evolve at max level.

What item should Drampa hold?

Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.

How do Drampa's moves evolve?

Tackle → Take Down (needs Vigor); Hyper Voice → Uproar (needs Reflexes); Dragon Rage → Draco Meteor (needs Power); Body Slam → Giga Impact (needs Power).

Game data from PokéSurvivor · Last updated