Best Diggersby build
NormalGround C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Tackle Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Mud Shot Ground | Burst | Splashes mud around and slows foes. | Earth Powerneeds Power · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Bulldoze Ground | Aura | Shakes the ground: damages and slows everything nearby. | Earthquakeneeds Power · ×1.8 damage and 35% more radius |
| 4Flex / damage | Spikes Ground | Mines | Scatters spikes that burst when stepped on. | Fissureneeds Power · ×1.8 damage, +2 mines and a bigger blast |
How to play the run
- Level Tackle first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Vigor once (+20 max hp (and heals it).) so a golden card turns Tackle into Take Down (×1.9 damage, more range and hits in 360°).
- Add Mud Shot for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Tackle with Mud Shot so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Vigor — +20 max HP (and heals it).evolution
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer.
Super effective against
FireElectricPoisonRockSteel
Best rift arenas for this build
- Steel Fortress (Registeel, Jirachi, Dialga, Heatran…)
- Toxic Swamp (Eternatus, Munkidori, Fezandipiti)
- Ancient Quarry (Regirock, Terrakion, Diancie)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Diggersby build in PokéSurvivor?
Tackle, Mud Shot, Bulldoze, Spikes, holding Quick Claw. Take Vigor, Power so the moves can evolve at max level.
What item should Diggersby hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Diggersby's moves evolve?
Tackle → Take Down (needs Vigor); Mud Shot → Earth Power (needs Power); Bulldoze → Earthquake (needs Power); Spikes → Fissure (needs Power).
Game data from PokéSurvivor · Last updated