Best Deerling build
NormalGrass C Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Tackle Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Petal Blizzard Grass | Orbit | A cyclone of leaves spins widely around you. | Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Vine Whip Grass | Melee | Long-range whips in a wide arc. | Power Whipneeds Power · ×1.9 damage, more range and hits in 360° |
How to play the run
- Level Tackle first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Vigor once (+20 max hp (and heals it).) so a golden card turns Tackle into Take Down (×1.9 damage, more range and hits in 360°).
- Add Hyper Voice for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Tackle with Hyper Voice so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Vigor — +20 max HP (and heals it).evolution
- Reflexes — -8% cooldown on every move.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Power — +10% damage with every move.evolution
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
No weather boosts these moves.
Super effective against
WaterGroundRock
Best rift arenas for this build
- Ancient Quarry (Regirock, Terrakion, Diancie)
- Sea Grotto (Suicune, Kyogre, Palkia, Phione…)
- Red Desert (Groudon, Landorus, Zygarde)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Deerling build in PokéSurvivor?
Tackle, Hyper Voice, Petal Blizzard, Vine Whip, holding Quick Claw. Take Vigor, Reflexes, Synthesis, Power so the moves can evolve at max level.
What item should Deerling hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Deerling's moves evolve?
Tackle → Take Down (needs Vigor); Hyper Voice → Uproar (needs Reflexes); Petal Blizzard → Petal Dance (needs Synthesis); Vine Whip → Power Whip (needs Power).
Game data from PokéSurvivor · Last updated