Best Cottonee build
GrassFairy D Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Vine Whip Grass | Melee | Long-range whips in a wide arc. | Power Whipneeds Power · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Fairy Wind Fairy | Burst | A magical breeze in every direction. | Moonblastneeds Power · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Petal Blizzard Grass | Orbit | A cyclone of leaves spins widely around you. | Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Razor Leaf Grass | Boomerang | Two leaves that fly out and back, cutting both ways. | Leaf Stormneeds Reflexes · ×1.8 damage, +1 boomerang and more range |
How to play the run
- Level Vine Whip first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Vine Whip into Power Whip (×1.9 damage, more range and hits in 360°).
- Add Fairy Wind for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Vine Whip with Fairy Wind so both fire together from one slot.
- Hold Assault Vest: +20% damage reduction. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Reflexes — -8% cooldown on every move.evolution
- Vigor — +20 max HP (and heals it).
Items
Assault Vest — +20% damage reduction.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
Fog: Ghost, Fairy and Psychic are boosted.
Super effective against
WaterFightingGroundRockDragonDark
Best rift arenas for this build
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
- Dark Alley (Darkrai, Yveltal, Urshifu, Chi-Yu)
- Ancient Quarry (Regirock, Terrakion, Diancie)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Cottonee build in PokéSurvivor?
Vine Whip, Fairy Wind, Petal Blizzard, Razor Leaf, holding Assault Vest. Take Power, Synthesis, Reflexes so the moves can evolve at max level.
What item should Cottonee hold?
Assault Vest (+20% damage reduction.) If you find Focus Sash first, it is a good alternative.
How do Cottonee's moves evolve?
Vine Whip → Power Whip (needs Power); Fairy Wind → Moonblast (needs Power); Petal Blizzard → Petal Dance (needs Synthesis); Razor Leaf → Leaf Storm (needs Reflexes).
Game data from PokéSurvivor · Last updated