Best Chatot build
NormalFlying B Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Tackle Normal | Melee | Charges in an arc at everything in front of you. | Take Downneeds Vigor · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Hyper Voice Normal | Burst | A sound wave that spreads in every direction. | Uproarneeds Reflexes · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Gust Flying | Orbit | Whirlwinds that escort you. | Hurricaneneeds Sprint · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Wing Attack Flying | Melee | A wide wing sweep that pushes foes back. | Brave Birdneeds Power · ×1.9 damage, more range and hits in 360° |
How to play the run
- Level Tackle first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Vigor once (+20 max hp (and heals it).) so a golden card turns Tackle into Take Down (×1.9 damage, more range and hits in 360°).
- Add Hyper Voice for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Tackle with Hyper Voice so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Vigor — +20 max HP (and heals it).evolution
- Reflexes — -8% cooldown on every move.evolution
- Sprint — +7% movement speed.evolution
- Power — +10% damage with every move.evolution
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
No weather boosts these moves.
Super effective against
GrassFightingBug
Best rift arenas for this build
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
- Dark Alley (Darkrai, Yveltal, Urshifu, Chi-Yu)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Chatot build in PokéSurvivor?
Tackle, Hyper Voice, Gust, Wing Attack, holding Quick Claw. Take Vigor, Reflexes, Sprint, Power so the moves can evolve at max level.
What item should Chatot hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Chatot's moves evolve?
Tackle → Take Down (needs Vigor); Hyper Voice → Uproar (needs Reflexes); Gust → Hurricane (needs Sprint); Wing Attack → Brave Bird (needs Power).
Game data from PokéSurvivor · Last updated