Best Charizard build
FireFlying A Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Ember Fire | Projectile | A fireball at the nearest enemy. | Fire Blastneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Heat Wave Fire | Burst | Explodes in flames in every direction. | Eruptionneeds Vigor · +6 projectiles, ×1.6 damage and +1 pierce |
| 3Close defense | Gust Flying | Orbit | Whirlwinds that escort you. | Hurricaneneeds Sprint · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Fire Spin Fire | Orbit | Flames that spin around you. Constant defense. | Sacred Fireneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
How to play the run
- Level Ember first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Ember into Fire Blast (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Heat Wave for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Ember with Heat Wave so both fire together from one slot.
- Hold Life Orb: +30% damage, but each attack costs a little HP. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Vigor — +20 max HP (and heals it).evolution
- Sprint — +7% movement speed.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Reflexes — -8% cooldown on every move.
Items
Life Orb — +30% damage, but each attack costs a little HP.
Alternative: Choice Band — +40% damage, but you can't switch moves.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Harsh sunlight: Fire is boosted and Water is weakened.
Super effective against
GrassIceFightingBugSteel
Best rift arenas for this build
- Hive Forest (Genesect)
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Ancient Dojo (Cobalion, Terrakion, Virizion, Keldeo…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Charizard build in PokéSurvivor?
Ember, Heat Wave, Gust, Fire Spin, holding Life Orb. Take Power, Vigor, Sprint, Synthesis so the moves can evolve at max level.
What item should Charizard hold?
Life Orb (+30% damage, but each attack costs a little hp.) If you find Choice Band first, it is a good alternative.
How do Charizard's moves evolve?
Ember → Fire Blast (needs Power); Heat Wave → Eruption (needs Vigor); Gust → Hurricane (needs Sprint); Fire Spin → Sacred Fire (needs Synthesis).
Game data from PokéSurvivor · Last updated