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Carbink

Best Carbink build

RockFairy D Pokédex entry →

Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.

Moves (4 slots)

SlotMoveKindWhyEvolves into
1Core (starting move) Rock Throw Rock Projectile A heavy boulder that pushes the enemy back. Stone Edgeneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger
2Crowd clear Fairy Wind Fairy Burst A magical breeze in every direction. Moonblastneeds Power · +6 projectiles, ×1.6 damage and +1 pierce
3Close defense Dazzling Gleam Fairy Aura A flash of light all around you. Misty Terrainneeds Synthesis · ×1.8 damage and 35% more radius
4Flex / damage Rock Slide Rock Meteors Rocks fall from the sky onto nearby enemies. Stealth Rockneeds Reflexes · ×1.7 damage, +2 meteors and more radius

How to play the run

  1. Level Rock Throw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
  2. Take Power once (+10% damage with every move.) so a golden card turns Rock Throw into Stone Edge (×1.8 damage, +2 projectiles, +2 pierce and bigger).
  3. Add Fairy Wind for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
  4. Enter every rift you can. Beating the legendary gives a bond: fuse Rock Throw with Fairy Wind so both fire together from one slot.
  5. Hold Leftovers: You recover 1.5% of your HP per second. Held items drop from chests and bosses; you keep one at a time.
  6. Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.

Level-up card priority

  1. Power — +10% damage with every move.evolution
  2. Synthesis — +0.9 HP regenerated per second.evolution
  3. Reflexes — -8% cooldown on every move.evolution
  4. Vigor — +20 max HP (and heals it).

Items

Leftovers — You recover 1.5% of your HP per second.

Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).

Permanent upgrades first

  1. Repertoire (Start with 2 moves, 1,500 coins to max)
  2. Strength (+4% damage, 5,050 coins to max)
  3. Reflexes (-3% cooldown, 3,340 coins to max)
  4. Vitality (+8 HP, 3,270 coins to max)

Best weather

Sandstorm: Rock, Ground and Steel are boosted; the rest suffer. Fog: Ghost, Fairy and Psychic are boosted.

Super effective against

FireIceFightingFlyingBugDragonDark

Best rift arenas for this build

Arenas whose legendaries take the most damage from these move types.

Frequently asked questions

What is the best Carbink build in PokéSurvivor?

Rock Throw, Fairy Wind, Dazzling Gleam, Rock Slide, holding Leftovers. Take Power, Synthesis, Reflexes so the moves can evolve at max level.

What item should Carbink hold?

Leftovers (you recover 1.5% of your hp per second.) If you find Focus Sash first, it is a good alternative.

How do Carbink's moves evolve?

Rock Throw → Stone Edge (needs Power); Fairy Wind → Moonblast (needs Power); Dazzling Gleam → Misty Terrain (needs Synthesis); Rock Slide → Stealth Rock (needs Reflexes).

Game data from PokéSurvivor · Last updated