Best Budew build
GrassPoison D Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Vine Whip Grass | Melee | Long-range whips in a wide arc. | Power Whipneeds Power · ×1.9 damage, more range and hits in 360° |
| 2Crowd clear | Toxic Spikes Poison | Mines | Poison spikes that badly poison when they burst. | Gunk Shotneeds Synthesis · ×1.8 damage, +2 mines and a bigger blast |
| 3Close defense | Petal Blizzard Grass | Orbit | A cyclone of leaves spins widely around you. | Petal Danceneeds Synthesis · +2 orbs, ×1.7 damage and more radius |
| 4Flex / damage | Sludge Poison | Projectile | Toxic sludge that poisons on impact. | Sludge Bombneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
How to play the run
- Level Vine Whip first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Vine Whip into Power Whip (×1.9 damage, more range and hits in 360°).
- Add Toxic Spikes for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Vine Whip with Toxic Spikes so both fire together from one slot.
- Hold Assault Vest: +20% damage reduction. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Assault Vest — +20% damage reduction.
Alternative: Focus Sash — A hit that would knock you out leaves you at 1 HP (every 60 s).
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Vitality (+8 HP, 3,270 coins to max)
Best weather
No weather boosts these moves.
Super effective against
WaterGrassGroundRockFairy
Best rift arenas for this build
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Ancient Quarry (Regirock, Terrakion, Diancie)
- Enchanted Forest (Xerneas, Diancie, Tapu Koko, Tapu Lele…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Budew build in PokéSurvivor?
Vine Whip, Toxic Spikes, Petal Blizzard, Sludge, holding Assault Vest. Take Power, Synthesis so the moves can evolve at max level.
What item should Budew hold?
Assault Vest (+20% damage reduction.) If you find Focus Sash first, it is a good alternative.
How do Budew's moves evolve?
Vine Whip → Power Whip (needs Power); Toxic Spikes → Gunk Shot (needs Synthesis); Petal Blizzard → Petal Dance (needs Synthesis); Sludge → Sludge Bomb (needs Power).
Game data from PokéSurvivor · Last updated