Best Aurorus build
RockIce B Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Rock Throw Rock | Projectile | A heavy boulder that pushes the enemy back. | Stone Edgeneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Hail Ice | Meteors | Hailstones fall on enemies and slow them. | Avalancheneeds Reflexes · ×1.7 damage, +2 meteors and more radius |
| 3Close defense | Powder Snow Ice | Aura | A blizzard around you that slows foes. | Icy Windneeds Sprint · ×1.8 damage and 35% more radius |
| 4Flex / damage | Rock Slide Rock | Meteors | Rocks fall from the sky onto nearby enemies. | Stealth Rockneeds Reflexes · ×1.7 damage, +2 meteors and more radius |
How to play the run
- Level Rock Throw first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Rock Throw into Stone Edge (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Hail for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Rock Throw with Hail so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Reflexes — -8% cooldown on every move.evolution
- Sprint — +7% movement speed.evolution
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
Sandstorm: Rock, Ground and Steel are boosted; the rest suffer. Snowfall: Ice is boosted; the rest suffer and slow down.
Super effective against
FireGrassIceGroundFlyingBugDragon
Best rift arenas for this build
- Red Desert (Groudon, Landorus, Zygarde)
- Sky Peak (Articuno, Zapdos, Moltres, Lugia…)
- Eternal Glacier (Articuno, Regice, Kyurem, Glastrier)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Aurorus build in PokéSurvivor?
Rock Throw, Hail, Powder Snow, Rock Slide, holding Quick Claw. Take Power, Reflexes, Sprint so the moves can evolve at max level.
What item should Aurorus hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Aurorus's moves evolve?
Rock Throw → Stone Edge (needs Power); Hail → Avalanche (needs Reflexes); Powder Snow → Icy Wind (needs Sprint); Rock Slide → Stealth Rock (needs Reflexes).
Game data from PokéSurvivor · Last updated