Best Arbok build
Poison B Pokédex entry →
Generated from the game rules and this Pokémon's move pool: a solid default for a 30-minute run. Swap moves to match the cards you are offered.
Moves (4 slots)
| Slot | Move | Kind | Why | Evolves into |
|---|---|---|---|---|
| 1Core (starting move) | Sludge Poison | Projectile | Toxic sludge that poisons on impact. | Sludge Bombneeds Power · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
| 2Crowd clear | Toxic Spikes Poison | Mines | Poison spikes that badly poison when they burst. | Gunk Shotneeds Synthesis · ×1.8 damage, +2 mines and a bigger blast |
| 3Close defense | Toxic Poison | Trail | You leave pools of poison that badly poison whoever steps on them. | Poison Gasneeds Synthesis · ×1.8 damage, bigger and longer-lasting pools |
| 4Flex / damage | Poison Sting Poison | Projectile | A quick poisonous sting. | Poison Jabneeds Sprint · ×1.8 damage, +2 projectiles, +2 pierce and bigger |
How to play the run
- Level Sludge first. It is your only attack at the start. Push it to level 5 with upgrade cards.
- Take Power once (+10% damage with every move.) so a golden card turns Sludge into Sludge Bomb (×1.8 damage, +2 projectiles, +2 pierce and bigger).
- Add Toxic Spikes for the hordes. Only your active move fires, so switch to it (1–4, Q/E or tap) when you are surrounded.
- Enter every rift you can. Beating the legendary gives a bond: fuse Sludge with Toxic Spikes so both fire together from one slot.
- Hold Quick Claw: -20% cooldown on all your moves. Held items drop from chests and bosses; you keep one at a time.
- Before minute 30, stack damage and defense: the Judgment of Arceus sends ever-stronger legendaries until you fall.
Level-up card priority
- Power — +10% damage with every move.evolution
- Synthesis — +0.9 HP regenerated per second.evolution
- Sprint — +7% movement speed.evolution
- Reflexes — -8% cooldown on every move.
- Vigor — +20 max HP (and heals it).
Items
Quick Claw — -20% cooldown on all your moves.
Alternative: Shell Bell — You heal from the damage you deal.
Permanent upgrades first
- Repertoire (Start with 2 moves, 1,500 coins to max)
- Strength (+4% damage, 5,050 coins to max)
- Reflexes (-3% cooldown, 3,340 coins to max)
- Critical Hit (+3% critical chance (x1.5 damage), 6,300 coins to max)
Best weather
No weather boosts these moves.
Super effective against
GrassFairy
Best rift arenas for this build
- Emerald Jungle (Celebi, Shaymin, Virizion, Tapu Bulu…)
- Enchanted Forest (Xerneas, Diancie, Tapu Koko, Tapu Lele…)
- Volt Plant (Zapdos, Raikou, Thundurus, Zekrom…)
Arenas whose legendaries take the most damage from these move types.
Frequently asked questions
What is the best Arbok build in PokéSurvivor?
Sludge, Toxic Spikes, Toxic, Poison Sting, holding Quick Claw. Take Power, Synthesis, Sprint so the moves can evolve at max level.
What item should Arbok hold?
Quick Claw (-20% cooldown on all your moves.) If you find Shell Bell first, it is a good alternative.
How do Arbok's moves evolve?
Sludge → Sludge Bomb (needs Power); Toxic Spikes → Gunk Shot (needs Synthesis); Toxic → Poison Gas (needs Synthesis); Poison Sting → Poison Jab (needs Sprint).
Game data from PokéSurvivor · Last updated